Toggle Skills
Aug. 29th, 2023 10:49 pmI played a fair amount of 2nd Edition AD&D when I was in high school. AD&D is a bit of an odd creature; while it retained many of the "core" features that made (and still make) D&D fairly unique compared to many other RPGs, it was also also bowing to the pressure exerted on it by the inexorable forward march of "trad". In particular it ended up implementing this half-formed skill system in the form of Non-Weapon Proficiencies (NWPs), but it was one that was rarely (if ever) fundamental to the procedural functioning of the game in the way that trad skill systems are (arguably by definition, but I don't really want to litigate "trad" here).
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