Part 3: Conclusions
Oct. 8th, 2024 02:24 pm(This is the third part of a three-part entry; read Part One here and Part Two here)
An astute reader may have noticed that this entire post is flirting with one of the gravest and most unforgivable sins in roleplaying: thinking about the game from a mechanics-first perspective, or what is sometimes known by the pejorative of "metagaming." And yet here, it not only works (in my most humbled of opinions), but the game arguably functions better when players are thinking about the game mechanics and how best to use them as tools to achieve the goals of play.
( Read more... )
A Spirited Defense of Metagaming
An astute reader may have noticed that this entire post is flirting with one of the gravest and most unforgivable sins in roleplaying: thinking about the game from a mechanics-first perspective, or what is sometimes known by the pejorative of "metagaming." And yet here, it not only works (in my most humbled of opinions), but the game arguably functions better when players are thinking about the game mechanics and how best to use them as tools to achieve the goals of play.
( Read more... )